Ghost of Tsushima Director’s Cut PC System Requirements and Features Detailed, Will Support PlayStation Cross-Play

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Image: Sucker Punch

Sony has revealed system requirements and features for the upcoming PC release of Ghost of Tsushima Director’s Cut. PC owners can team up with PlayStation 4 and 5 players via cross-play which will also support in-game voice chat but a PlayStation Network account is required to do so. Ghost of Tsushima Director’s Cut will also be the first game to arrive on PC featuring the new PlayStation overlay, allowing players to view their profile, stats, friends list, trophies, and more. Achievements for Steam and Epic Game Store versions are also supported. Ghost of Tsushima Director’s Cut will launch for PC on May 16 for $59.99.

Per Sony:

“While playing the game, you can earn PlayStation Trophies just like on PlayStation consoles. Ghost of Tsushima Director’s Cut on PC shares the same Trophy set as the game on PlayStation 5 consoles. In addition, the PC version also has full support for Achievements on Steam and the Epic Games Store.”

Image: Sony

“To make use of features like Trophies, Friends list, and cross-play, you can sign in with your existing account for PlayStation Network or create a new account. The use of PlayStation overlay is optional for both the single player experience and Legends mode.”

Other PC features:

Nixxes is once again on hand for developing another PlayStation PC port and given their established resume of well-made PC versions of the console games this one is already looking to be another treat for PC owners. It has already been announced that it will support ultrawide resolutions including 21:9, 32:9, and even up to 48:9. Upscaling support includes NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS. Players wanting ti see the game at native resolution scaling can also use NVIDIA DLAA or AMD FSR 3 Native AA for further improved image quality. However, it appears those hoping to enjoy the game’s visuals at their highest settings, presumably at 4K or higher, will need at least an NVIDIA RTX 4080, AMD Radeon RX 7900 XT, or similar GPU.

Per Nixxes (via PlayStation blog):

“When bringing a game over from PlayStation consoles to PC, the team at Nixxes always strives to give a great experience to as many players as possible. In Ghost of Tsushima Director’s Cut on PC, you’ll find a range of graphics presets aimed at making the game run well on older hardware, as well as making it shine on high-end PCs. Below you’ll find the details on recommended hardware for various presets that are available in the game.”

System Requirements (via PlayStation blog):

PresetVery LowMediumHighVery High
Avg performance720P @ 30 FPS1080P @ 60 FPS1440P @ 60 FPS / 4K @ 30 FPS4K @ 60 FPS
ProcessorIntel Core i3-7100/AMD Ryzen 3 1200Intel Core i5-8600/AMD Ryzen 5 3600Intel Core i5-11400/AMD Ryzen 5 5600Intel Core i5-11400/AMD Ryzen 5 5600
GraphicsNVIDIA GeForce GTX 960 4GB/AMD Radeon RX 5500 XTNVIDIA GeForce GTX 2060/AMD Radeon RX 5600 XTNVIDIA GeForce RTX 3070/AMD Radeon RX 6800NVIDIA GeForce RTX 4080/AMD Radeon RX 7900 XT
Memory8 GB16 GB16 GB16 GB
Storage75 GB HDD space (SSD recommended)75 GB SSD space75 GB SSD space75 GB SSD space
OSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit
Table: Sony

Nixxes has also provided screenshots giving PC owners a glimpse of what to expect. While there is no mention of ray tracing effects, and none are expected given that such features were not included in Horizon Forbidden West, the game still has some stunning lighting and shadow effects.

Per Nixxes and Sucker Punch (via PlayStation blog):

“At Nixxes and Sucker Punch, we’ve been overwhelmed by the positive response from the PC community to our initial announcement. Many of you are looking forward to experiencing Jin’s story and to engage in the cooperative multiplayer Legends mode and we can’t wait to make that happen when the game launches on May 16.”

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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