PlayStation “Auto-Play” Patent Alludes to a Future Where Gamers No Longer Need to Play Their Games

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Image: PlayStation

A patent application titled “Method and System for Auto-Playing Portions of a Video Game” from Sony Interactive Entertainment has been published online, teasing a new feature that would effectively allow players to sit back as their PlayStation hardware and/or software plays their games for them. Sony came up with the idea after realizing that some portions of a video game may be “less exciting or less interesting” to play than other portions of the game, impacting the player’s overall enjoyment.

Sony says its system could be used for:

  • Portions of the game in which the players are required to perform repetitive tasks
  • A portion of a video game that involves a bad or uninteresting quest
  • A portion of a video game that is not compatible with the player’s skill set
  • Any other portion of a game that could “adversely impact” a player’s overall enjoyment of a game

The system, visualized:

Image: WIPO

Diagram notes:

  • FIG. 1 is a simplified schematic diagram that illustrates a user playing an online video game via streaming (cloud) gaming, in accordance with one embodiment.
  • FIG. 2 is a simplified schematic diagram that illustrates accessing a user play model during a gaming session to identify anticipated grinding content (AGC), in accordance with one embodiment.
  • FIG. 3 is a flow diagram that illustrates additional details regarding the auto-play notification process, in accordance with one embodiment.
  • FIG. 4 is a simplified schematic diagram that illustrates a process for training the user play model using state data, in accordance with one embodiment.
  • FIG. 5 illustrates components of an example device that can be used to perform aspects of the various embodiments of the present disclosure.

An abstract for the idea reads:

A method for providing an auto-play mode option to a user during gameplay of a video game includes accessing, by a server, a user play model, which incorporates extracted features related to gameplay by the user and classification of the extracted features. The accessing of the model is triggered at a current time during gameplay. The method also includes identifying, by the server, predicted interactive activity that is predicted to occur ahead of the current time of gameplay. The method further includes identifying, by the server, at least part of the predicted interactive activity to be anticipated grinding content (AGC). The method also includes providing a notification, by the server, to a display screen of a user device, where the notification identifies the AGC in upcoming gameplay and provides the user with an option to use the auto-play mode during gameplay of the AGC.

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Tsing Mui
News poster at The FPS Review.

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